The AI judge
Every DrawDuel ends with a verdict. A vision AI looks at both 60-second drawings, scores each one on four axes, and names a winner with a one-line comment. No public vote to game, no host to bribe — the same rubric judges every duel the same way.
Get judged — play a duelWhat the judge scores
Each drawing gets a 0–100 on four axes. They’re weighted into one overall score — prompt match counts most, so drawing the right thing beats drawing a pretty wrong thing.
Prompt match
Does the drawing actually depict the prompt? This carries the most weight — a gorgeous cat scores low when the prompt was "lighthouse".
Recognizability
Would a stranger know what it is without being told? Clean, readable shapes beat a detailed mess.
Effort
How much detail and care fit into 60 seconds. A blank or near-blank canvas scores near zero here.
Creativity
The originality of your take. Two correct drawings can split on the judge picking the more inventive one.
See your own verdict
One prompt, 60 seconds, and a per-axis breakdown that tells you exactly why you won or lost. Then rematch and fix it.
Play a duelCommon questions
How does the AI judge score a drawing?
It scores each drawing 0-100 on four axes — prompt match, recognizability, effort, and creativity — then weights them (prompt match counts most) into one overall score. The higher overall wins, and the judge leaves a short comment explaining its call.
Is the AI judge fair to both players?
Both drawings are judged together against one identical rubric at a low, consistent sampling setting, so the same two canvases score the same way every time. Neither seat gets an advantage from order or handle.
Can I argue with the AI judge or appeal a verdict?
No — the verdict is final, which is the point of a neutral judge. But the per-axis breakdown and the judge’s comment tell you exactly why you lost, so you know what to fix in the rematch.
What happens if I leave the canvas blank?
A blank or near-blank canvas scores near zero, so showing up with even a rough sketch almost always beats an empty page. The clock rewards committing fast over hesitating.